| JUCE
    | 
Base class for objects that can be used to automatically position a component according to some kind of algorithm. More...
#include <juce_Component.h>
| Public Member Functions | |
| Positioner (Component &component) noexcept | |
| Creates a Positioner which can control the specified component. | |
| virtual | ~Positioner ()=default | 
| Destructor. | |
| Component & | getComponent () const noexcept | 
| Returns the component that this positioner controls. | |
| virtual void | applyNewBounds (const Rectangle< int > &newBounds)=0 | 
| Attempts to set the component's position to the given rectangle. | |
Base class for objects that can be used to automatically position a component according to some kind of algorithm.
The component class simply holds onto a reference to a Positioner, but doesn't actually do anything with it - all the functionality must be implemented by the positioner itself (e.g. it might choose to watch some kind of value and move the component when the value changes).
| 
 | explicitnoexcept | 
Creates a Positioner which can control the specified component.
| 
 | virtualdefault | 
Destructor.
| 
 | noexcept | 
Returns the component that this positioner controls.
| 
 | pure virtual | 
Attempts to set the component's position to the given rectangle.
Unlike simply calling Component::setBounds(), this may involve the positioner being smart enough to adjust itself to fit the new bounds.