| JUCE
    | 
A type of AudioSource which can be repositioned. More...
#include <juce_PositionableAudioSource.h>
| Public Member Functions | |
| ~PositionableAudioSource () override=default | |
| Destructor. | |
| virtual void | setNextReadPosition (int64 newPosition)=0 | 
| Tells the stream to move to a new position. | |
| virtual int64 | getNextReadPosition () const =0 | 
| Returns the position from which the next block will be returned. | |
| virtual int64 | getTotalLength () const =0 | 
| Returns the total length of the stream (in samples). | |
| virtual bool | isLooping () const =0 | 
| Returns true if this source is actually playing in a loop. | |
| virtual void | setLooping (bool shouldLoop) | 
| Tells the source whether you'd like it to play in a loop. | |
|  Public Member Functions inherited from AudioSource | |
| virtual | ~AudioSource ()=default | 
| Destructor. | |
| virtual void | prepareToPlay (int samplesPerBlockExpected, double sampleRate)=0 | 
| Tells the source to prepare for playing. | |
| virtual void | releaseResources ()=0 | 
| Allows the source to release anything it no longer needs after playback has stopped. | |
| virtual void | getNextAudioBlock (const AudioSourceChannelInfo &bufferToFill)=0 | 
| Called repeatedly to fetch subsequent blocks of audio data. | |
| Protected Member Functions | |
| PositionableAudioSource ()=default | |
| Creates the PositionableAudioSource. | |
|  Protected Member Functions inherited from AudioSource | |
| AudioSource ()=default | |
| Creates an AudioSource. | |
A type of AudioSource which can be repositioned.
The basic AudioSource just streams continuously with no idea of a current time or length, so the PositionableAudioSource is used for a finite stream that has a current read position.
| 
 | protecteddefault | 
Creates the PositionableAudioSource.
| 
 | overridedefault | 
Destructor.
| 
 | pure virtual | 
Tells the stream to move to a new position.
Calling this indicates that the next call to AudioSource::getNextAudioBlock() should return samples from this position.
Note that this may be called on a different thread to getNextAudioBlock(), so the subclass should make sure it's synchronised.
Implemented in BufferingAudioSource, MemoryAudioSource, AudioTransportSource, and AudioFormatReaderSource.
| 
 | pure virtual | 
Returns the position from which the next block will be returned.
Implemented in BufferingAudioSource, MemoryAudioSource, AudioTransportSource, and AudioFormatReaderSource.
| 
 | pure virtual | 
Returns the total length of the stream (in samples).
Implemented in BufferingAudioSource, MemoryAudioSource, AudioTransportSource, and AudioFormatReaderSource.
| 
 | pure virtual | 
Returns true if this source is actually playing in a loop.
Implemented in BufferingAudioSource, MemoryAudioSource, AudioTransportSource, and AudioFormatReaderSource.
| 
 | virtual | 
Tells the source whether you'd like it to play in a loop.
Reimplemented in MemoryAudioSource, and AudioFormatReaderSource.