| JUCE
    | 
Holds the parameters being used by a Reverb object. More...
#include <juce_Reverb.h>
| Public Attributes | |
| float | roomSize = 0.5f | 
| Room size, 0 to 1.0, where 1.0 is big, 0 is small. | |
| float | damping = 0.5f | 
| Damping, 0 to 1.0, where 0 is not damped, 1.0 is fully damped. | |
| float | wetLevel = 0.33f | 
| Wet level, 0 to 1.0. | |
| float | dryLevel = 0.4f | 
| Dry level, 0 to 1.0. | |
| float | width = 1.0f | 
| Reverb width, 0 to 1.0, where 1.0 is very wide. | |
| float | freezeMode = 0.0f | 
| Freeze mode - values < 0.5 are "normal" mode, values > 0.5 put the reverb into a continuous feedback loop. | |
Holds the parameters being used by a Reverb object.
| float Reverb::Parameters::roomSize = 0.5f | 
Room size, 0 to 1.0, where 1.0 is big, 0 is small.
| float Reverb::Parameters::damping = 0.5f | 
Damping, 0 to 1.0, where 0 is not damped, 1.0 is fully damped.
| float Reverb::Parameters::wetLevel = 0.33f | 
Wet level, 0 to 1.0.
Referenced by Reverb::setParameters().
| float Reverb::Parameters::dryLevel = 0.4f | 
Dry level, 0 to 1.0.
Referenced by Reverb::setParameters().
| float Reverb::Parameters::width = 1.0f | 
Reverb width, 0 to 1.0, where 1.0 is very wide.
Referenced by Reverb::setParameters().
| float Reverb::Parameters::freezeMode = 0.0f | 
Freeze mode - values < 0.5 are "normal" mode, values > 0.5 put the reverb into a continuous feedback loop.
Referenced by Reverb::setParameters().