A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer.  
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#include <juce_OpenGLImage.h>
A type of ImagePixelData that stores its image data in an OpenGL framebuffer, allowing a JUCE Image object to wrap a framebuffer. 
By creating an Image from an instance of an OpenGLFrameBufferImage, you can then use a Graphics object to draw into the framebuffer using normal JUCE 2D operations.
- See also
- Image, ImageType, ImagePixelData, OpenGLFrameBuffer 
◆ OpenGLImageType()
      
        
          | OpenGLImageType::OpenGLImageType | ( |  | ) |  | 
      
 
 
◆ ~OpenGLImageType()
  
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          | OpenGLImageType::~OpenGLImageType | ( |  | ) |  |  | override | 
 
 
◆ create()
Creates a new image of this type, and the specified parameters. 
Implements ImageType.
 
 
◆ getTypeID()
  
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          | int OpenGLImageType::getTypeID | ( |  | ) | const |  | overridevirtual | 
 
Must return a unique number to identify this type. 
Implements ImageType.
 
 
◆ getFrameBufferFrom()
The documentation for this class was generated from the following file: