Function
Coglprogram_get_uniform_location
deprecated: 1.16 since: 13
Declaration [src]
int
cogl_program_get_uniform_location (
CoglHandle handle,
const char* uniform_name
)
Description [src]
Retrieve the location (offset) of a uniform variable in a shader program, a uniform is a variable that is constant for all vertices/fragments for a shader object and is possible to modify as an external parameter.
Available since: 13
Deprecated since: 1.16
Use CoglSnippet api instead.
Parameters
handle-
Type:
CoglHandleA
CoglHandlefor a shader program. uniform_name-
Type:
const char*The name of a uniform.
The data is owned by the caller of the function. The value is a NUL terminated UTF-8 string.