#include <OgreTerrainQuadTreeNode.h>
◆ LodLevel()
| Ogre::TerrainQuadTreeNode::LodLevel::LodLevel |
( |
| ) |
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inline |
◆ batchSize
| uint16 Ogre::TerrainQuadTreeNode::LodLevel::batchSize |
Number of vertices rendered down one side (not including skirts)
◆ gpuIndexData
| IndexData* Ogre::TerrainQuadTreeNode::LodLevel::gpuIndexData |
◆ maxHeightDelta
| Real Ogre::TerrainQuadTreeNode::LodLevel::maxHeightDelta |
Maximum delta height between this and the next lower lod.
◆ calcMaxHeightDelta
| Real Ogre::TerrainQuadTreeNode::LodLevel::calcMaxHeightDelta |
Temp calc area for max height delta.
◆ lastTransitionDist
| Real Ogre::TerrainQuadTreeNode::LodLevel::lastTransitionDist |
The most recently calculated transition distance.
◆ lastCFactor
| Real Ogre::TerrainQuadTreeNode::LodLevel::lastCFactor |
The cFactor value used to calculate transitionDist.
The documentation for this struct was generated from the following file: