The details of a topological region which is the highest level of partitioning for this class.
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| | Region (StaticGeometry *parent, const String &name, SceneManager *mgr, uint32 regionID, const Vector3 ¢re) |
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| virtual | ~Region () |
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| void | _notifyCurrentCamera (Camera *cam) override |
| | Internal method to notify the object of the camera to be used for the next rendering operation.
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| void | _releaseManualHardwareResources () override |
| | Notifies the movable object that hardware resources were lost.
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| void | _restoreManualHardwareResources () override |
| | Notifies the movable object that hardware resources should be restored.
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| void | _updateRenderQueue (RenderQueue *queue) override |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
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| void | assign (QueuedSubMesh *qmesh) |
| | Assign a queued mesh to this region, read for final build.
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| void | build (bool stencilShadows) |
| | Build this region.
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| const AxisAlignedBox & | getBoundingBox (void) const override |
| | Retrieves the local axis-aligned bounding box for this object.
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| Real | getBoundingRadius (void) const override |
| | Retrieves the radius of the origin-centered bounding sphere for this object.
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| const Vector3 & | getCentre (void) const |
| | Get the centre point of the region.
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| EdgeData * | getEdgeList (void) override |
| | Returns details of the edges which might be used to determine a silhouette.
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| uint32 | getID (void) const |
| | Get the region ID of this region.
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| const LODBucketList & | getLODBuckets () const |
| | Get an list of the LODs in this region.
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| LODIterator | getLODIterator (void) |
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| const String & | getMovableType (void) const override |
| | Returns the type name of this object.
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| StaticGeometry * | getParent (void) const |
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| const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) override |
| | Gets an list of the renderables required to render the shadow volume.
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| uint32 | getTypeFlags (void) const override |
| | Get the 'type flags' for this MovableObject.
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| bool | isVisible (void) const override |
| | Returns whether or not this object is supposed to be visible or not.
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override |
| | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
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| | MovableObject () |
| | Constructor.
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| | MovableObject (const String &name) |
| | Named constructor.
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| virtual | ~MovableObject () |
| | Virtual destructor - read Scott Meyers if you don't know why this is needed.
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| MovableObjectFactory * | _getCreator (void) const |
| | Get the creator of this object, if any (internal use only)
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| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object.
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| SceneManager * | _getManager (void) const |
| | Get the manager of this object, if any (internal use only)
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const |
| | Return the full transformation of the parent sceneNode or the attachingPoint node.
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
| | Internal method called to notify the object that it has been attached to a node.
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| virtual void | _notifyCreator (MovableObjectFactory *fact) |
| | Notify the object of it's creator (internal use only)
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| virtual void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only)
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| virtual void | _notifyMoved (void) |
| | Internal method called to notify the object that it has been moved.
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| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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| void | detachFromParent (void) |
| | Detaches an object from a parent SceneNode or TagPoint, if attached.
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| Real | getBoundingRadiusScaled () const |
| | as getBoundingRadius, but with scaling applied
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| bool | getCastShadows (void) const override |
| | Returns whether shadow casting is enabled for this object.
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| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object.
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| Listener * | getListener (void) const |
| | Gets the current listener for this object.
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| const String & | getName (void) const |
| | Returns the name of this object.
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| Node * | getParentNode (void) const |
| | Returns the node to which this object is attached.
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| SceneNode * | getParentSceneNode (void) const |
| | Returns the scene node to which this object is attached.
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| Real | getPointExtrusionDistance (const Light *l) const override |
| | Get the distance to extrude for a point/spot light.
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| virtual uint32 | getQueryFlags (void) const |
| | Returns the query flags relevant for this object.
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| bool | getReceivesShadows () |
| | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
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| Real | getRenderingDistance (void) const |
| | Gets the distance at which batches are no longer rendered.
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| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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| uint8 | getRenderQueueGroup (void) const |
| | Gets the queue group for this entity.
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| const Any & | getUserAny (void) const |
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| UserObjectBindings & | getUserObjectBindings () |
| | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes.
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| const UserObjectBindings & | getUserObjectBindings () const |
| | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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| virtual uint32 | getVisibilityFlags (void) const |
| | Returns the visibility flags relevant for this object.
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| bool | getVisible (void) const |
| | Gets this object whether to be visible or not, if it has a renderable component.
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| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override |
| | Retrieves the axis-aligned bounding box for this object in world coordinates.
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
| | Retrieves the worldspace bounding sphere for this object.
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| bool | isAttached (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint.
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| bool | isDebugDisplayEnabled (void) const |
| | Gets whether debug display of this object is enabled.
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| virtual bool | isInScene (void) const |
| | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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| bool | isParentTagPoint () const |
| | Gets whether the parent node is a TagPoint (or a SceneNode)
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| const LightList & | queryLights (void) const |
| | Gets a list of lights, ordered relative to how close they are to this movable object.
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| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
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| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows.
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| void | setDebugDisplayEnabled (bool enabled) |
| | Sets whether or not the debug display of this object is enabled.
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| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object.
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| void | setListener (Listener *listener) |
| | Sets a listener for this object.
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| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object.
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| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered.
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| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through.
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
| | Sets the render queue group and group priority this entity will be rendered through.
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| void | setUserAny (const Any &anything) |
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| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object.
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| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component.
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Public Member Functions inherited from Ogre::ShadowCaster |
| virtual | ~ShadowCaster () |
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
| | Gets the world space bounding box of the dark cap, as extruded using the light provided.
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| const AxisAlignedBox & | getLightCapBounds (void) const |
| | Gets the world space bounding box of the light cap.
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| bool | hasEdgeList () |
| | Returns whether the object has a valid edge list.
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| | AnimableObject () |
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| virtual | ~AnimableObject () |
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| | Create a reference-counted AnimableValuePtr for the named value.
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| virtual const StringVector & | getAnimableValueNames (void) const |
| | Gets a list of animable value names for this object.
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The details of a topological region which is the highest level of partitioning for this class.
The size & shape of regions entirely depends on the SceneManager specific implementation. It is a MovableObject since it will be attached to a node based on the local centre - in practice it won't actually move (although in theory it could).