|
| | ManualObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) |
| |
| | ~ManualObject () override |
| |
| void | _releaseManualHardwareResources () override |
| | Notifies the movable object that hardware resources were lost.
|
| |
| virtual_l1 void | begin (const String &datablockName, OperationType opType=OT_TRIANGLE_LIST) |
| | Start defining a part of the object.
|
| |
| virtual_l1 void | beginUpdate (size_t sectionIndex) |
| | Start the definition of an update to a part of the object.
|
| |
| virtual_l1 void | clear () |
| | Completely clear the contents of the object.
|
| |
| virtual_l1 void | colour (const ColourValue &col) |
| | Add a vertex diffuse colour to a vertex.
|
| |
| virtual_l1 void | colour (Real r, Real g, Real b, Real a=1.0f) |
| | Add a vertex diffuse colour to a vertex.
|
| |
| virtual_l1 MeshPtr | convertToMesh (const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool buildShadowMapBuffers=true) |
| | Convert this object to a Mesh.
|
| |
| size_t | currentIndexCount () |
| | Get the current count of indices when building a new buffer.
|
| |
| size_t | currentVertexCount () |
| | Get the current count of vertices when building a new buffer.
|
| |
| virtual_l1 ManualObjectSection * | end () |
| | Finish defining the object and compile the final renderable version.
|
| |
| virtual_l1 void | estimateIndexCount (size_t icount) |
| | Estimate the number of indices ahead of time.
|
| |
| virtual_l1 void | estimateVertexCount (size_t vcount) |
| | Estimate the number of vertices ahead of time.
|
| |
| virtual_l1 size_t | getCurrentIndexCount () const |
| | Get the number of indices in the section currently being defined (returns 0 if no section is in progress).
|
| |
| virtual_l1 size_t | getCurrentVertexCount () const |
| | Get the number of vertices in the section currently being defined (returns 0 if no section is in progress).
|
| |
| const String & | getMovableType () const override |
| | Returns the type name of this object.
|
| |
| unsigned int | getNumSections () const |
| | Retrieves the number of ManualObjectSection objects making up this ManualObject.
|
| |
| ManualObjectSection * | getSection (const Ogre::String &name) const |
| | Gets a pointer to a previously named ManualObjectSection (via ManualObjectSection::setName).
|
| |
| ManualObjectSection * | getSection (unsigned int index) const |
| | Gets a pointer to a ManualObjectSection, i.e.
|
| |
| virtual_l1 void | index (uint32 idx) |
| | Add a vertex index to construct faces / lines / points.
|
| |
| virtual_l1 void | line (uint32 i1, uint32 i2) |
| | Add a set of 2 vertex indices to construct a line; this is a shortcut to calling index() 2 times.
|
| |
| virtual_l1 void | normal (const Vector3 &norm) |
| | Add a vertex normal to the current vertex.
|
| |
| virtual_l1 void | normal (Real x, Real y, Real z) |
| | Add a vertex normal to the current vertex.
|
| |
| virtual_l1 void | position (const Vector3 &pos) |
| | Add a vertex position, starting a new vertex at the same time.
|
| |
| virtual_l1 void | position (Real x, Real y, Real z) |
| | Add a vertex position, starting a new vertex at the same time.
|
| |
| virtual_l1 void | quad (uint32 i1, uint32 i2, uint32 i3, uint32 i4) |
| | Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice.
|
| |
| void | removeSection (unsigned int idx) |
| | Removes the section with given index.
|
| |
| void | setDatablock (size_t subIndex, const String &name) |
| | Alter the material for a subsection of this object after it has been specified.
|
| |
| virtual_l1 void | specular (const ColourValue &col) |
| | Add a vertex specular colour to a vertex.
|
| |
| virtual_l1 void | specular (Real r, Real g, Real b, Real a=1.0f) |
| | Add a vertex specular colour to a vertex.
|
| |
| virtual_l1 void | tangent (const Vector3 &tan) |
| | Add a vertex tangent to the current vertex.
|
| |
| virtual_l1 void | tangent (Real x, Real y, Real z) |
| | Add a vertex tangent to the current vertex.
|
| |
| virtual_l1 void | textureCoord (const Vector2 &uv) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | textureCoord (const Vector3 &uvw) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | textureCoord (const Vector4 &xyzw) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | textureCoord (Real u) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | textureCoord (Real u, Real v) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | textureCoord (Real u, Real v, Real w) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | textureCoord (Real x, Real y, Real z, Real w) |
| | Add a texture coordinate to the current vertex.
|
| |
| virtual_l1 void | triangle (uint32 i1, uint32 i2, uint32 i3) |
| | Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times.
|
| |
| | MovableObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) |
| | Constructor.
|
| |
| | MovableObject (ObjectData *objectDataPtrs) |
| | Don't use this constructor unless you know what you're doing.
|
| |
| virtual | ~MovableObject () |
| | Virtual destructor - read Scott Meyers if you don't know why this is needed.
|
| |
| LightList * | _getLightList () |
| | Returns a pointer to the current list of lights for this object.
|
| |
| SceneManager * | _getManager () const |
| | Get the manager of this object, if any (internal use only)
|
| |
| ObjectData & | _getObjectData () |
| | Returns a direct access to the ObjectData state.
|
| |
| const Matrix4 & | _getParentNodeFullTransform () const |
| | Returns the full transformation of the parent sceneNode or the attachingPoint node.
|
| |
| virtual void | _notifyAttached (Node *parent) |
| | Internal method called to notify the object that it has been attached to a node.
|
| |
| void | _notifyManager (SceneManager *man) |
| | Notify the object of it's manager (internal use only)
|
| |
| virtual void | _notifyParentNodeMemoryChanged () |
| |
| virtual void | _notifyStaticDirty () const |
| | Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
|
| |
| virtual void | _restoreManualHardwareResources () |
| | Notifies the movable object that hardware resources should be restored.
|
| |
| virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) |
| | Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
|
| |
| void | addQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
| |
| void | addVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
| |
| void | detachFromParent () |
| | Detaches an object from a parent SceneNode if attached.
|
| |
| RealAsUint | getCachedDistanceToCamera () const |
| | Returns the distance to camera as calculated in cullFrustum()
|
| |
| Real | getCachedDistanceToCameraAsReal () const |
| | Returns the distance to camera as calculated in cullFrustum()
|
| |
| bool | getCastShadows () const |
| | Returns whether shadow casting is enabled for this object.
|
| |
| unsigned char | getCurrentMeshLod () const |
| |
| uint32 | getLightMask () const |
| | Get a bitwise mask which will filter the lights affecting this object.
|
| |
| Listener * | getListener () const |
| | Gets the current listener for this object.
|
| |
| Aabb | getLocalAabb () const |
| | Retrieves the local axis-aligned bounding box for this object.
|
| |
| float | getLocalRadius () const |
| | See getLocalAabb and getWorldRadius.
|
| |
| const String & | getName () const |
| | Returns the name of this object.
|
| |
| Node * | getParentNode () const |
| | Returns the node to which this object is attached.
|
| |
| SceneNode * | getParentSceneNode () const |
| |
| uint32 | getQueryFlags () const |
| | Returns the query flags relevant for this object.
|
| |
| Real | getRenderingDistance () const |
| | Gets the distance at which batches are no longer rendered.
|
| |
| Real | getRenderingMinPixelSize () const |
| | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
| |
| uint8 | getRenderQueueGroup () const |
| | Gets the queue group for this entity, see setRenderQueueGroup for full details.
|
| |
| Real | getShadowRenderingDistance () const |
| | Gets the distance at which batches are no longer casting shadows.
|
| |
| SkeletonInstance * | getSkeletonInstance () const |
| |
| UserObjectBindings & | getUserObjectBindings () |
| | Return an instance of user objects binding associated with this class.
|
| |
| const UserObjectBindings & | getUserObjectBindings () const |
| | Return an instance of user objects binding associated with this class.
|
| |
| uint32 | getVisibilityFlags () const |
| | Returns the visibility flags relevant for this object.
|
| |
| bool | getVisible () const |
| | Gets this object whether to be visible or not, if it has a renderable component.
|
| |
| Aabb | getWorldAabb () const |
| | Gets the axis aligned box in world space.
|
| |
| Aabb | getWorldAabbUpdated () |
| | Gets the axis aligned box in world space.
|
| |
| float | getWorldRadius () const |
| | Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
|
| |
| float | getWorldRadiusUpdated () |
| | Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
|
| |
| virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
| |
| bool | isAttached () const |
| | Returns true if this object is attached to a Node.
|
| |
| bool | isStatic () const |
| | Checks whether this MovableObject is static.
|
| |
| bool | isVisible () const |
| | Returns whether or not this object is supposed to be visible or not.
|
| |
| const LightList & | queryLights () const |
| | Gets a list of lights, ordered relative to how close they are to this movable object.
|
| |
| void | removeQueryFlags (uint32 flags) |
| | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
| |
| void | removeVisibilityFlags (uint32 flags) |
| | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
| |
| void | setCastShadows (bool enabled) |
| | Sets whether or not this object will cast shadows.
|
| |
| void | setLightMask (uint32 lightMask) |
| | Set a bitwise mask which will filter the lights affecting this object.
|
| |
| void | setListener (Listener *listener) |
| | Sets a listener for this object.
|
| |
| void | setLocalAabb (const Aabb box) |
| | Sets the local axis-aligned bounding box for this object.
|
| |
| void | setName (const String &name) |
| | Sets a custom name for this node.
|
| |
| void | setQueryFlags (uint32 flags) |
| | Sets the query flags for this object.
|
| |
| void | setRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer rendered.
|
| |
| void | setRenderingMinPixelSize (Real pixelSize) |
| | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
| |
| virtual void | setRenderQueueGroup (uint8 queueID) |
| | Sets the render queue group this entity will be rendered through.
|
| |
| void | setShadowRenderingDistance (Real dist) |
| | Sets the distance at which the object is no longer casting shadows.
|
| |
| bool | setStatic (bool bStatic) |
| | Turns this Node into static or dynamic.
|
| |
| void | setVisibilityFlags (uint32 flags) |
| | Sets the visibility flags for this object.
|
| |
| void | setVisible (bool visible) |
| | Tells this object whether to be visible or not, if it has a renderable component.
|
| |
| | AnimableObject () |
| |
| virtual | ~AnimableObject () |
| |
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| | Create a reference-counted AnimableValuePtr for the named value.
|
| |
| const StringVector & | getAnimableValueNames () const |
| | Gets a list of animable value names for this object.
|
| |
| | IdObject (IdType id) |
| | We don't call generateNewId() here, to prevent objects in the stack (i.e.
|
| |
| IdType | getId () const |
| | Get the unique id of this object.
|
| |
| bool | operator() (const IdObject &left, const IdObject &right) |
| |
| bool | operator() (const IdObject *left, const IdObject *right) |
| |