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OGRE-Next 3.0.0
Object-Oriented Graphics Rendering Engine
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Descriptor sets describe what samplers should be bound together in one place. More...
#include <OgreDescriptorSetSampler.h>
Public Member Functions | |
| DescriptorSetSampler () | |
| void | checkValidity () const |
| bool | operator!= (const DescriptorSetSampler &other) const |
| bool | operator< (const DescriptorSetSampler &other) const |
Public Attributes | |
| uint16 | mRefCount |
| void * | mRsData |
| Render-System specific data. | |
| FastArray< const HlmsSamplerblock * > | mSamplers |
| uint16 | mShaderTypeSamplerCount [NumShaderTypes] |
Descriptor sets describe what samplers should be bound together in one place.
Must be created via HlmsManager. See DescriptorSetTexture.
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inline |
References Ogre::NumShaderTypes, OGRE_ASSERT_MEDIUM, and Ogre::FastArray< T >::size().
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inline |
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
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inline |
References mSamplers, mShaderTypeSamplerCount, Ogre::NumShaderTypes, and Ogre::FastArray< T >::size().
| uint16 Ogre::DescriptorSetSampler::mRefCount |
| void* Ogre::DescriptorSetSampler::mRsData |
Render-System specific data.
| FastArray<const HlmsSamplerblock *> Ogre::DescriptorSetSampler::mSamplers |
Referenced by operator!=(), and operator<().
| uint16 Ogre::DescriptorSetSampler::mShaderTypeSamplerCount[NumShaderTypes] |
Referenced by operator!=(), and operator<().