|
| | NULLBufferInterface (size_t vboPoolIdx) |
| |
| | ~NULLBufferInterface () override |
| |
| void | _firstUpload (const void *data, size_t elementStart, size_t elementCount) |
| | Only use this function for the first upload.
|
| |
| void | _notifyBuffer (BufferPacked *buffer) override |
| |
| void | advanceFrame () override |
| |
| void | copyTo (BufferInterface *dstBuffer, size_t dstOffsetBytes, size_t srcOffsetBytes, size_t sizeBytes) override |
| |
| uint8 * | getNullDataPtr () |
| |
| size_t | getVboPoolIndex () |
| |
| void *RESTRICT_ALIAS_RETURN | map (size_t elementStart, size_t elementCount, MappingState prevMappingState, bool advanceFrame=true) override |
| |
| void | nullDataPtr () |
| | will null the data ptr so it wont be freed on destruction
|
| |
| void | regressFrame () override |
| |
| void | unmap (UnmapOptions unmapOption, size_t flushStartElem=0, size_t flushSizeElem=0) override |
| |
| | BufferInterface () |
| |
| virtual | ~BufferInterface () |
| |
| virtual void | _ensureDelayedImmutableBuffersAreReady () |
| |
| BufferPacked * | getBufferPacked () |
| |
| void | upload (const void *data, size_t elementStart, size_t elementCount) |
| |
For GL3+, most (if not all) buffers, can be treated with the same code.
Hence most equivalent functionality is encapsulated here.