| Yate
    | 
Template for generic object vector. More...
#include <yateclass.h>
 
  
| Public Member Functions | |
| GenericVector (unsigned int overAlloc=0, const char *name=0) | |
| GenericVector (const Obj *items, unsigned int count, unsigned int overAlloc=0, const char *name=0) | |
| GenericVector (const ObjList &items, unsigned int overAlloc=0, const char *name=0) | |
| GenericVector (const GenericVector &other) | |
| virtual | ~GenericVector () | 
| unsigned int | length () const | 
| unsigned int | size () const | 
| unsigned int | overAlloc () const | 
| void | overAlloc (unsigned int count) | 
| const String & | name () const | 
| Obj * | data (unsigned int offs=0, unsigned int count=0) | 
| const Obj * | data (unsigned int offs=0, unsigned int count=0) const | 
| Obj * | first () | 
| const Obj * | first () const | 
| Obj * | last () | 
| const Obj * | last () const | 
| int | indexOf (const String &name, unsigned int offs=0, Obj **found=0) const | 
| Obj * | find (const String &name, unsigned int offs=0) const | 
| int | indexOfValue (const Obj &val, unsigned int offs=0, Obj **found=0) const | 
| Obj * | findValue (const Obj &val, unsigned int offs=0) const | 
| void | clear () | 
| bool | assign (unsigned int len, const Obj *items=0, unsigned int count=0) | 
| bool | resize (unsigned int len) | 
| bool | removeLast (unsigned int count=1) | 
| unsigned int | fill (unsigned int offs=0, int count=-1, const Obj *value=0) | 
| unsigned int | fillObj (const Obj &value, unsigned int offs=0, int count=-1) | 
| unsigned int | fillObj (const Obj *items, unsigned int count, unsigned int offs=0) | 
| Obj * | append (const Obj &item) | 
| unsigned int | append (const Obj *items, unsigned int count) | 
| unsigned int | append (const ObjList &list) | 
| unsigned int | assign (const ObjList &list) | 
| Obj * | set (const Obj &item) | 
| GenericVector & | operator= (const GenericVector &other) | 
| GenericVector & | operator= (const Obj &item) | 
| GenericVector & | operator+= (const Obj &item) | 
| GenericVector & | operator+= (const GenericVector &other) | 
| virtual const String & | toString () const | 
|  Public Member Functions inherited from GenObject | |
| GenObject () | |
| virtual | ~GenObject () | 
| virtual bool | alive () const | 
| virtual void | destruct () | 
| virtual const String & | traceId () const | 
| virtual void * | getObject (const String &name) const | 
| NamedCounter * | getObjCounter () const | 
| NamedCounter * | setObjCounter (NamedCounter *counter) | 
| Protected Member Functions | |
| Obj * | dataAvail (unsigned int offs, unsigned int count) const | 
| unsigned int | numItems (unsigned int offs, unsigned int count) const | 
| Static Protected Member Functions | |
| static void | fillArray (const Obj &value, Obj *dest, unsigned int n) | 
| static void | copy (Obj *dest, const ObjList &src) | 
| static void | copy (Obj *dest, const Obj *src, unsigned int n) | 
| Protected Attributes | |
| Obj * | m_data | 
| unsigned int | m_length | 
| unsigned int | m_size | 
| unsigned int | m_overAlloc | 
| Additional Inherited Members | |
|  Static Public Member Functions inherited from GenObject | |
| static void * | getObject (const String &name, const GenObject *obj) | 
| static bool | getObjCounting () | 
| static void | setObjCounting (bool enable) | 
| static NamedCounter * | getObjCounter (const String &name, bool create=true) | 
| static ObjList & | getObjCounters () | 
Template for generic object vector.
Template for generic object vector The vector can be resized (up/down) Objects MUST implement a default contructor and an assignment operator When name based find or set are used objects should implement toString() This template should be used for simple objects
| 
 | inline | 
Constructor
| overAlloc | How many items to overallocate | 
| name | Optional vector name | 
| 
 | inline | 
Constructor
| items | Pointer to initial values | 
| count | Initial length | 
| overAlloc | How many items to overallocate | 
| name | Optional vector name | 
| 
 | inline | 
Constructor
| items | List to copy | 
| overAlloc | How items to overallocate | 
| name | Optional vector name | 
| 
 | inline | 
Copy constructor
| other | Vector to copy | 
References GenericVector< Obj >::data(), and GenericVector< Obj >::length().
| 
 | inlinevirtual | 
Destructor
| 
 | inline | 
Append an item to vector
| item | Item to append | 
| 
 | inline | 
Append an array of items to vector
| items | Pointer to items to append | 
| count | The number of items to append | 
| 
 | inline | 
Append a list of items
| list | Items to append | 
References ObjList::count().
| 
 | inline | 
Append a list of items
| list | Items to append | 
References ObjList::count().
| 
 | inline | 
Assign new data or just allocate new space
| len | New vector length. No changes will be applied if 0 | 
| items | Pointer to items to set. Pointer may be inside held buffer | 
| count | Number of items to copy, 0 to use 'len', At most 'len' items will be copied | 
| 
 | inline | 
Clear data
| 
 | inline | 
Retrieve a pointer to data
| offs | Index to start | 
| count | Optional number of elements to retrieve | 
Referenced by GenericVector< Obj >::GenericVector(), GenericVector< Obj >::operator+=(), and GenericVector< Obj >::operator=().
| 
 | inline | 
Retrieve a pointer to data
| offs | Index to start | 
| count | Optional number of elements to retrieve | 
| 
 | inline | 
Fill vector with data
| offs | Start offset | 
| count | Number of items to fill, negative to fill until vector end | 
| value | Optional value to fill. Fill with default Obj if not given | 
| 
 | inline | 
Fill vector with data
| value | Value to fill | 
| offs | Start offset | 
| count | Number of items to fill, negative to fill until vector end | 
| 
 | inline | 
Fill vector with data
| items | Items to fill | 
| count | Number of items to fill | 
| offs | Optional start offset | 
| 
 | inline | 
Find an object by name Obj MUST implement toString()
| name | Object name | 
| offs | Optional index to start | 
| 
 | inline | 
Find an object by name Obj MUST implement the == operator
| val | Object value | 
| offs | Optional index to start | 
| 
 | inline | 
Retrieve a pointer to first item in vector
| 
 | inline | 
Retrieve a pointer to first item in vector
| 
 | inline | 
Retrieve index of object by name Obj MUST implement toString()
| name | Object name | 
| offs | Optional index to start | 
| found | Optional pointer to be filled with found object pointer | 
References String::toString().
| 
 | inline | 
Retrieve index of object by value Obj MUST implement the == operator
| val | Object value | 
| offs | Optional index to start | 
| found | Optional pointer to be filled with found object pointer | 
| 
 | inline | 
Retrieve a pointer to last item in vector
| 
 | inline | 
Retrieve a pointer to last item in vector
| 
 | inline | 
Retrieve vector length
Referenced by GenericVector< Obj >::GenericVector(), GenericVector< Obj >::operator+=(), and GenericVector< Obj >::operator=().
| 
 | inline | 
Retrieve vector name
| 
 | inline | 
Addition (append) operator
| other | Vector to append | 
References GenericVector< Obj >::data(), and GenericVector< Obj >::length().
| 
 | inline | 
Addition (append) operator
| item | Item to append | 
| 
 | inline | 
Assignment (from other vector) operator
| other | Vector to assign | 
References GenericVector< Obj >::data(), and GenericVector< Obj >::length().
| 
 | inline | 
Assignment (from Obj vector) operator
| item | Item to assign | 
| 
 | inline | 
Retrieve the over alloc value
| 
 | inline | 
Set over alloc length
| count | Value of over alloc length | 
| 
 | inline | 
Remove last item(s)
| count | Number of items to remove | 
| 
 | inline | 
Resize the vector 'len' between length() and size(): just increase length 'len' between (size() - overAlloc()) and size(): just decrease length, assign empty Obj to remaining items
| len | New vector length. No changes will be applied if len is 0 or equal to current vector length | 
| 
 | inline | 
Append or set an item to vector
| item | Item to append or set | 
| 
 | inline | 
Retrieve vector size (total allocated items, including over alloc)
| 
 | inlinevirtual |